ACC SHELL

Path : /usr/share/YaST2/modules/
File Upload :
Current File : //usr/share/YaST2/modules/DialogTree.ycp

/**
 * File:	modules/DialogTree.ycp
 * Package:	Common widget manipulation
 * Summary:	Routines for handling the dialog with tree on the left side
 * Authors:	Jiri Srain <jsrain@suse.cz>
 *
 * $Id: DialogTree.ycp 37097 2007-03-23 11:48:49Z jsrain $
 *
 */

{

 module "DialogTree";
textdomain "base";

import "CWM";
import "Label";
import "Wizard";


// local data

/**
 * Currently selected item in the tree
 */
string selected_screen = nil;

/**
 * Previously selected item in the tree
 */
string previous_screen = nil;

/**
 * Restore the previously selected dialog after clicking another item not
 * causing dialog change due to validation failed
 */
void RestoreSelectedDialog() {
    selected_screen = previous_screen;
    if (UI::WidgetExists(`id(`wizardTree)))
	UI::ChangeWidget(`id(`wizardTree), `CurrentItem, selected_screen);
    else
	UI::WizardCommand(`SelectTreeItem(selected_screen));
}

// virtual DialogTree widget

/**
 * Init function of virtual DialogTree widget
 * @param key string widget key
 */
define void DialogTreeInit (string key) {
    if (UI::WidgetExists(`id(`wizardTree)))
    {
	UI::ChangeWidget(`id(`wizardTree), `CurrentItem, selected_screen);
	UI::SetFocus (`id (`wizardTree));
    }
    else
    {
	UI::WizardCommand(`SelectTreeItem(selected_screen));
    }
}

/**
 * Handle function of virtual DialogTree widget
 * @param key string widget key
 * @param event map event that caused handler call
 * @return symbol for wizard sequencer or nil
 */
define symbol DialogTreeHandle (string key, map event) {
    any ret = event["ID"]:nil;

    if (ret == `wizardTree)
    {
	ret = (string)UI::QueryWidget (`id (`wizardTree), `CurrentItem);
    }
    previous_screen = selected_screen;
    selected_screen = (string)ret;
    return `_cwm_internal_tree_handle;
}

/**
 * Get the map of the virtal left tree widget
 * @param ids a list of widget ids of all tree items
 * @return map tree of the widget
 */
define map<string,any> GetVirtualDialogTreeWidget (list<string> ids) {
    list handle_events = ids;
    handle_events = add (handle_events, `wizardTree);
    return $[
	"init" : DialogTreeInit,
	"handle_events" : handle_events,
	"handle" : DialogTreeHandle,
    ];
}

// internal functions

/**
 * Draw the screen related to the particular tree item
 * @param current_screen a map describing the current screen
 * @param widget_descr a map describing all widgets that may be present in the
 *  screen
 * extra_widget a map of the additional widget to be added at the end
 *  of the list of widgets
 * @return a list of preprocessed widgets that appear in this dialog
 */
define list<map<string,any> > DrawScreen (map<string,any> current_screen,
    map<string,map<string,any> > widget_descr, map<string,any> extra_widget,
    boolean set_focus)
{
    list<string> widget_names = current_screen["widget_names"]:[];
    term contents = current_screen["contents"]:`VBox ();
    string caption = current_screen["caption"]:"";

    list<map<string,any> > w = CWM::CreateWidgets (widget_names, widget_descr);
    string help = CWM::MergeHelps (w);
    contents = CWM::PrepareDialog (contents, w);
    Wizard::SetContentsFocus (caption, contents, help, true, true, set_focus);

    // add virtual widget
    w = add (w, extra_widget);

    // return widgets of the dialog for further usage
    return w;
}

/**
 * Draw the dialog with the flat tree (only single level of the tree entries)
 * @param ids_order a list of IDs in the same order as they are expected to be
 *  in the left menu
 * @param screens map of all screens (key is screen ID, value is screen
 *  description map
 */
global define void ShowFlat (
    list<string> ids_order,
    map<string,map<string,any> > screens
)
{
    Wizard::OpenTreeNextBackDialog();
    list<map> tree = [];
    foreach (string i, ids_order,{
	tree = Wizard::AddTreeItem (tree, "",
	    screens[i, "tree_item_label"]:screens[i, "caption"]:"" ,i);
    });
    Wizard::CreateTree(tree, "");
}

/**
 * Draw the dialog with multi-level tree
 * @param tree_handler a callback to a function that creates the tree using
 *  Wizard::AddTreeItem and returns the resulting tree
 */
global define void ShowTree (list<map>() tree_handler) {
    Wizard::OpenTreeNextBackDialog();
    list<map> tree = tree_handler ();
    Wizard::CreateTree(tree, "");
}

/**
 * Adjust buttons at the bottom of the dialog
 * @param buttons a map with keys "abort_button", "back_button" and
 *  "next_button" adn values labels of appropriate buttons
 */
global define void AdjustButtons (map<string,string> buttons) {
    CWM::AdjustButtons (
	buttons["next_button"]:Label::NextButton (),
	buttons["back_button"]:Label::BackButton (),
	buttons["abort_button"]:Label::AbortButton (),
	Label::HelpButton ()
    );
}

/**
 * Adjust buttons at the bottom of the dialog
 * @param buttons a map with keys "abort_button", "back_button" and
 *  "next_button" adn values labels of appropriate buttons, other keys
 *  with values of other types are possible
 */
global define void AdjustButtonsAny (map<string,any> buttons) {
    map<string,string> buttons2 = (map<string,string>)filter (string k, any v,
	buttons,
    {
	return issubstring (k, "_button");
    });
    AdjustButtons (buttons2);
}

/**
 * Generic function to create dialog and handle it's events.
 * Run the event loop over the dialog with the left tree.
 * @param setttings a map of settings of the dialog
 * <pre>
 * "screens" : map<string,map<string,any>> of all screens
 *             (key is screen ID, value is screen description map)
 * "widget_descr" : map<string,map<string,any>> description map of all widgets
 * "initial_screen" : string the id of the screen that should be displayed
 *                    as the first
 * "fallback" : map<any,any> initialize/save/handle fallbacks if not specified
 *              with the widgets, to be passed to CWM
 * </pre>
 * @return symbol wizard sequencer symbol
 */
global define symbol Run (map<string,any> settings) {
    map<string,map<string,any> > screens = settings["screens"]:$[];
    map<string,map<string,any> > widget_descr = settings["widget_descr"]:$[];
    string initial_screen = settings["initial_screen"]:"";
    map<any, any> functions = settings["functions"]:$[];

    if (initial_screen == nil)
	initial_screen = "";
    if (initial_screen == "")
    {
	foreach (string k, map<string,any> v, screens, {
	    if (initial_screen == "")
		initial_screen = k;
	});
    }

    selected_screen = initial_screen;
    list<string> ids = maplist (string k, map<string,any> v, screens, ``(k));
    map<string,any> extra_widget = GetVirtualDialogTreeWidget (ids);
    list<map<string,any> > w
	= DrawScreen (screens[selected_screen]:$[], widget_descr, extra_widget, true);
    
    symbol ret = nil;
    while (ret == nil)
    {
	CWM::SetValidationFailedHandler (RestoreSelectedDialog);
	ret = CWM::Run (w, functions);
	CWM::SetValidationFailedHandler (nil);
	// switching scrren, dialog was validated and stored
	if (ret == `_cwm_internal_tree_handle)
	{
	    symbol(string) toEval = (symbol(string))
		screens[selected_screen, "init"]:nil;
	    symbol tab_init = nil;
	    if (toEval != nil)
		tab_init = toEval (selected_screen);
	    if (tab_init == nil) // everything OK
	    {
		w = DrawScreen (screens[selected_screen]:$[], widget_descr,
		    extra_widget, false);
		ret = nil;
	    }
	    else if (tab_init == `refuse_display) // do not display this screen
	    {
		selected_screen = previous_screen;
		ret = nil;
	    }
	    else // exit dialog
	    {
		ret = tab_init;
	    }
	}
    }
    return ret;
}

/**
 * Run the event loop over the dialog with the left tree. After finished, run
 *  UI::CloseDialog
 * @param setttings a map of settings of the dialog. See @Run for possible keys
 * @return symbol wizard sequencer symbol
 */
global define symbol RunAndHide (map<string,any> settings) {
    symbol ret = Run (settings);
    UI::CloseDialog ();
    return ret;
}

/**
 * Display the dialog and run its event loop
 * @param setttings a map of settings of the dialog
 * <pre>
 * "ids_order" : list<string> of IDs in the same order as they are expected
 *               to be in the left menu. Not used if "tree_creator" is defined
 * "tree_creator" : list<map>() a callback to a function that creates
 *                  the tree using Wizard::AddTreeItem and returns the
 *                  resulting tree
 * "back_button" : string label of the back button (optional)
 * "next_button" : string label of the next button (optional)
 * "abort_button" : string label of the abort button (optional)
 * See @RunAndHide for other possible keys in the map
 * </pre>
 * @return symbol wizard sequencer symbol
 */
global define symbol ShowAndRun (map<string,any> settings) {
    list<string> ids_order = settings["ids_order"]:[];
    map<string,map<string,any> > screens = settings["screens"]:$[];
    list<map>() tree_handler = (list<map>())settings["tree_creator"]:nil;

    if (tree_handler != nil)
    {
	ShowTree (tree_handler);
    }
    else
    {
	ShowFlat (ids_order, screens);
	if (settings["initial_screen"]:"" == "")
	{
	    find (string s, ids_order, {
		settings["initial_screen"] = s;
		return true;
	    });
	}
    }
    AdjustButtonsAny (settings);
    return RunAndHide (settings);
}

// EOF
}

ACC SHELL 2018