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Current File : //usr/share/joe/syntax/c.jsf

# JOE syntax highlight file for C and C++

# A (deterministic) state machine which performs lexical analysis of C.
# (This is the "assembly language" of syntax highlighting.  A separate
# program could be used to convert a regular expression NFA syntax into this
# format).

# Each state begins with ':<name> <color-name>'
# <color-name> is the color used for characters eaten by the state
# (really a symbol for a user definable color).

# The first state defined is the initial state.

# Within a state, define transitions (jumps) to other states.  Each
# jump has the form: <character-list> <target-state> [<option>s]

# There are three ways to specify <character-list>s, either * for any
# character not otherwise specified, & to match the character in the
# delimiter match buffer or a literal list of characters within quotes
# (ranges and escape sequences allowed).  When the next character matches
# any in the list, a jump to the target-state is taken and the character is
# eaten (we advance to the next character of the file to be colored).
#
# The * transition should be the first transition specified in the state.
#
# There are several options:
#   noeat     	do not eat the character, instead feed it to the next state
#             	(this tends to make the states smaller, but be careful: you
#		can make infinite loops).  'noeat' implies 'recolor=-1'.
#
#   recolor=-N	Recolor the past N characters with the color of the
#		target-state.  For example once /* is recognized as the
#		start of C comment, you want to color the /* with the C
#		comment color with recolor=-2.
#
#   mark	Mark beginning of a region with current position.
#
#   markend	Mark end of region.
#
#   recolormark Recolor all of the characters in the marked region with
#               the color of the target-state.  If markend is not given,
#		all of the characters up to the current position are recolored.
#		Note that the marked region can not cross line boundaries and
#               must be on the same line as recolormark.
#
#   buffer    	start copying characters to a string buffer, beginning with this
#		one (it's ok to not terminate buffering with a matching
#		'strings' option- the buffer is limited to leading 23
#		characters).
#
#   save_c      Save character in delimiter match buffer.
#
#   save_s      Copy string buffer to delimiter match buffer.
#
#   strings	A list of strings follows.  If the buffer matches any of the
#		given strings, a jump to the target-state in the string list
#		is taken instead of the normal jump.
#
#   istrings	Same as strings, but case is ignored.
#
#               Note: strings and istrings should be the last option on the
#		line.  They cause any options which follow them to be ignored.
#
#   hold        Stop buffering string- a future 'strings' or 'istrings' will
#               look at contents of buffer at this point.  Useful for distinguishing
#               commands and function calls in some languages 'write 7' is a command
#               'write (' is a function call- hold lets us stop at the space and delay
#               the string lookup until the ( or 7.
#
#   The format of the string list is:
#
#      "string"   <target-state> [<options>s]
#      "string"   <target-state> [<options>s]
#      "&"        <target-state> [<options>s]   # matches contents of delimiter match buffer
#      done
#
#   (all of the options above are allowed except "strings", "istrings" and "noeat".  noeat is
#    always implied after a matched string).
#
# Weirdness: only states have colors, not transitions.  This means that you
# sometimes have to make dummy states with '* next-state noeat' just to get
# a color specification.
#
# Delimiter match buffer is for perl and shell: a regex in perl can be s<..>(...)
# and in shell you can say: <<EOS ....... EOS

# New feature: subroutines

# Highlighter state machines can now make subroutine calls.  This works by
# template instantiation: the called state machine is included in your
# current state machine, but is modified so that the return address points
# to the called.  There is still no run-time stack (the state is represented
# as a single integer plus the saved delimiter string).

# Recursion is allowed, but is self limited to 5 levels.

# To call a subroutine, use the 'call' option:
#
#	"\""	fred	call=string(dquote)
#
# The subroutine called 'string' is called and the jump to 'fred' is
# ignored.  The 'dquote' option is passed to the subroutine.
#
# The subroutine itself returns to the caller like this:
#       "\""	whatever  return
#
# If we're in a subroutine, the return is made.  Otherwise the jump
# to 'whatever' is made.
#
# There are several ways of delimiting subroutines which show up in how it
# is called.  Here are the options:
#
# call=string()		  A file called string.jsf is the subroutine.
#                         The entire file is the subroutine.  The starting
#                         point is the first state in the file.
#
# call=library.string()	  A file called library.jsf has the subroutine.
#                         The subroutine within the file is called string.
#
# call=.string()          There is a subroutine called string in the current file.
#
# When a subroutine is within a file, but is not the whole file, it is delimited
# as follows:
#
#  .subr string
#
#  . . . states for string subroutine . . .
#
#  .end
#
# Option flags can be passed to subroutines which control preprocessor-like
# directives.  For example:
#
# .ifdef dquote
#    "\""	idle	return
# .endif
# .ifdef squote
#    "'"	idle 	return
# .endif
#
# .else if also available.  .ifdefs can be nested.


# Obsolete feature: the sync lines specification no longer matter.  We now always parse
# from the beginning of the file.  Here is the old description:
#
# Define no. sync lines
# You can say:
# -200     means 200 lines
# -        means always start parsing from beginning of file when we lose sync
#          if nothing is specified, the default is -50
-

# Define colors and attributes.  Give a list of attributes, one
# background color and one foreground color (default is used if
# color is left out).
#
# Attributes:
#   bold inverse blink dim underline
#
# Standard colors:
#
# Foreground:
#   white cyan magenta blue yellow green red black
#
# Background:
#   bg_white bg_cyan bg_magenta bg_blue bg_yellow bg_green bg_red bg_black
#
# For 16 color and 256 color xterms: "export TERM=xterm-16color", these
# brighter than normal colors are available:
#
# Note that you need an xterm which was compiled to support 16 or 256 colors
# and a matching termcap/terminfo entry for it.
#
# Foreground:
#   WHITE CYAN MAGENTA BLUE YELLOW GREEN RED BLACK
#
# Background:
#   bg_WHITE bg_CYAN bg_MAGENTA bg_BLUE bg_YELLOW bg_GREEN bg_RED bg_BLACK
#
# For 256 color xterm: "export TERM=xterm-256color", these become available:
#
# Note that you need an xterm which was compiled to support 256 colors and a
# matching termcap/terminfo entry for it.
#
# fg_RGB and bg_RGB, where R, G, and B range from 0 - 5.  So: fg_500 is bright red.
#
# fg_NN and bg_NN give shades of grey, where the intensity, NN, ranges from 0 - 23.

=Idle
=Bad		bold red
=Preproc 	blue
=Define		bold blue
=Comment 	green
=IncLocal	cyan
=IncSystem	bold cyan
=Constant 	cyan
=Escape 	bold cyan
=Type 		bold
=Keyword 	bold
=CppKeyword	bold
=Brace		magenta
=Control

:reset Idle
	*		first		noeat
	" \t"		reset

:first Idle
	*		idle		noeat
	"#"		pre		recolor=-1

:pre Preproc
	*		preproc		noeat
	" \t"		pre
	"a-z"		preident	recolor=-1 buffer

:preident Preproc
	*		preproc		noeat strings
	"define"	predef
	"include"	preinc
done
	"a-z"		preident

:preinc Preproc
	*		preinc
	" \t"		preinc_ws
	"\n"		reset
	
:preinc_ws Preproc
	*		prebad		recolor=-1
	" \t"		preinc_ws
	"\""		preinc_local	recolor=-1
	"<"		preinc_system	recolor=-1

:preinc_local IncLocal
	*		preinc_local
	"\"\n"		reset
	
:preinc_system IncSystem
	*		preinc_system
	">\n"		reset

:prebad	Bad	
	*		prebad
	"\n"		reset


:predef Preproc
	*		predef
	" \t"		predef_ws
	"\n"		reset
	
:predef_ws Preproc
	*		prebad		recolor=-1
	" \t"		predef_ws
	"a-zA-Z0-9_"	predef_ident	recolor=-1

:predef_ident Define
	*		idle		noeat
	"a-zA-Z0-9_"	predef_ident


:preproc Preproc
	*		preproc
	"\n"		reset
	"\\"		preproc_cont
	"/"		preproc_slash
	
:preproc_slash Preproc
	*		preproc		noeat
	"*"		comment		recolor=-2
	"/"		line_comment	recolor=-2
	
:preproc_cont Preproc
	*		preproc_cont
	"\n"		preproc

# All following states are for when we're not in a preprocessor line

:idle Idle
	*		idle
	"\n"		reset
	"/"		slash
	"0"		first_digit	recolor=-1
	"1-9"		decimal	recolor=-1
	"."		maybe_float
	"\""		string		recolor=-1
	"'"		char		recolor=-1
	"a-zA-Z_"	ident		buffer
	"\\"		outside_escape	recolor=-1
	"{}"		brace		recolor=-1
	",:;=()><[]*&|!~+\-%^"	control		recolor=-1

:outside_escape	Escape
	*	idle

:brace Brace
	*	idle	noeat

:control Control
	*	idle	noeat

:slash Idle
	*		idle		noeat recolor=-2	# Not sure about this
	"*"		comment		recolor=-2
	"/"		line_comment	recolor=-2

:comment Comment
	*		comment
	"*"		maybe_end_comment

:maybe_end_comment Comment
	*		comment
	"/"		idle
	"*"		maybe_end_comment

:line_comment Comment
	*		line_comment
	"\n"		reset

:first_digit Constant
	*		idle	noeat
	"xX"		hex
	"."		float
	"eE"		epart
	"0-7"		octal
	"89"		bad_number	recolor=-1

:bad_number Bad
	*		idle	noeat
	"0-9"		bad_number

:octal Constant
	*		idle	noeat
	"0-7"		octal
	"89"		bad_number	recolor=-1

:hex Constant
	*		idle	noeat
	"0-9A-Fa-f"	hex

:decimal Constant
	*		idle	noeat
	"0-9"		decimal
	"eE"		epart
	"."		float

:maybe_float Constant
	*		idle	recolor=-2	noeat
	"0-9"		float		recolor=-2

:float Constant
	*		idle	noeat
	"eE"		epart
	"0-9"		float

:epart Constant
	*		idle	noeat
	"0-9+\-"	enum

:enum Constant
	*		idle	noeat
	"0-9"		enum

:string	Constant
	*		string
	"\""		idle
	"\\"		string_escape	recolor=-1
	"%"		string_control	recolor=-1

:string_escape Escape
	*		string
	"x"		string_hex1
	"0-7"		string_octal2
	"\n"		string		recolor=-2

:string_hex1 Escape
	*		string		noeat
	"0-9a-fA-F"	string_hex2

:string_hex2 Escape
	*		string		noeat
	"0-9a-fA-F"	string

:string_octal2 Escape
	*		string		noeat
	"0-7"		string_octal3

:string_octal3 Escape
	*		string		noeat
	"0-7"		string

:string_control Escape
	*		string
	"\""		string noeat
	"\n"		reset
	"0-9.\-+ #hjILtz$"	string_control

:char Constant
	*		char
	"\n"		reset
	"'"		idle
	"\\"		char_escape	recolor=-1

:char_escape	Escape
	*		char
	"x"		char_hex1
	"0-7"		char_octal2
	"\n"		char		recolor=-2

:char_hex1 Escape
	*		char		noeat
	"0-9a-fA-F"	char_hex2

:char_hex2 Escape
	*		char		noeat
	"0-9a-fA-F"	char

:char_octal2 Escape
	*		char		noeat
	"0-7"		char_octal3

:char_octal3 Escape
	*		char		noeat
	"0-7"		char

:ident Idle
	*		idle		noeat strings
	"int"		type
	"float"		type
	"long"		type
	"short"		type
	"char"		type
	"double"	type
	"signed"	type
	"unsigned"	type
	"void"		type
	"static"	type
	"register"	type
	"extern"	type
	"inline"	type
	"auto"		type
	"const"		type
	"volatile"	type
	"if"		kw
	"else"		kw
	"while"		kw
	"for"		kw
	"break"		kw
	"continue"	kw
	"do"		kw
	"case"		kw
	"default"	kw
	"switch"	kw
	"goto"		kw
	"struct"	kw
	"enum"		kw
	"return"	kw
	"sizeof"	kw
	"typedef"	kw
	"union"		kw
	"asm"		kw
# C++ keywords
	#"asm"			cppkw (listed above as a C keyword)
	"bool"			cppkw
	"catch"			cppkw
	"class"			cppkw
	"const_cast"		cppkw
	"delete"		cppkw
	"dynamic_cast"		cppkw
	"explicit"		cppkw
	"false"			cppkw
	"friend"		cppkw
	#"inline"		cppkw (listed above as a C keyword)
	"mutable"		cppkw
	"namespace"		cppkw
	"new"			cppkw
	"operator"		cppkw
	"private"		cppkw
	"protected"		cppkw
	"public"		cppkw
	"reinterpret_cast"	cppkw
	"static_cast"		cppkw
	"template"		cppkw
	"this"			cppkw
	"throw"			cppkw
	"true"			cppkw
	"try"			cppkw
	"typeid"		cppkw
	"typename"		cppkw
	"using"			cppkw
	"virtual"		cppkw
	"wchar_t"		type
# Non-Standard
	"typeof"		cppkw
done
	"a-zA-Z0-9_"	ident

:type Type
	*	idle	noeat

:kw Keyword
	*	idle	noeat

:cppkw CppKeyword
	*	idle	noeat

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