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// VERSION: 1.8 LAST UPDATE: 9.03.2011

/* 

 * Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php

 * 

 * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009

 * Website: http://code.google.com/p/jqueryrotate/ 

 */



// Documentation removed from script file (was kinda useless and outdated)



(function($) {

var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");

for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];

// Bad eval to preven google closure to remove it from code o_O

// After compresion replace it back to var IE = 'v' == '\v'

var IE = eval('"v"=="\v"');



jQuery.fn.extend({

ImageRotate:function(parameters)

{

	// If this element is already a Wilq32.PhotoEffect object, skip creation

	if (this.Wilq32&&this.Wilq32.PhotoEffect) return;

	// parameters might be applied to many objects - so because we use them later - a fresh instance is needed 

	var paramClone = $.extend(true, {}, parameters); 

	return (new Wilq32.PhotoEffect(this.get(0),paramClone))._rootObj;

},

rotate:function(parameters)

{

	if (this.length===0||typeof parameters=="undefined") return;

	if (typeof parameters=="number") parameters={angle:parameters};

	var returned=[];

	for (var i=0,i0=this.length;i<i0;i++)

	{

	    var element=this.get(i);	

		if (typeof element.Wilq32 == "undefined") 

			returned.push($($(element).ImageRotate(parameters)));

		else 

            element.Wilq32.PhotoEffect._handleRotation(parameters);

	}

	return returned;

}

});



// Library agnostic interface



Wilq32=window.Wilq32||{};

Wilq32.PhotoEffect=(function(){



	if (supportedCSS) {

		return function(img,parameters){

			img.Wilq32 = {

				PhotoEffect: this

			};

            

            this._img = this._rootObj = this._eventObj = img;

            this._handleRotation(parameters);

		}

	} else {

		return function(img,parameters) {

			// Make sure that class and id are also copied - just in case you would like to refeer to an newly created object

            this._img = img;



			this._rootObj=document.createElement('span');

			this._rootObj.style.display="inline-block";

			this._rootObj.Wilq32 = 

				{

					PhotoEffect: this

				};

			img.parentNode.insertBefore(this._rootObj,img);

			

			if (img.complete) {

				this._Loader(parameters);

			} else {

				var self=this;

				// TODO: Remove jQuery dependency

				jQuery(this._img).bind("load", function()

				{

					self._Loader(parameters);

				});

			}

		}

	}

})();



Wilq32.PhotoEffect.prototype={

    _setupParameters : function (parameters){

		this._parameters = this._parameters || {};

        if (typeof this._angle !== "number") this._angle = 0 ;

        if (typeof parameters.angle==="number") this._angle = parameters.angle;

        this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle); 



		this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }

		this._parameters.duration = parameters.duration || this._parameters.duration || 2000;

        this._parameters.callback = parameters.callback || this._parameters.callback || function(){};

        if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind); 

	},

	_handleRotation : function(parameters){

          this._setupParameters(parameters);

          if (this._angle==this._parameters.animateTo) {

              this._rotate(this._angle);

          }

          else { 

              this._animateStart();          

          }

	},



	_BindEvents:function(events){

		if (events && this._eventObj) 

		{

            // Unbinding previous Events

            if (this._parameters.bind){

                var oldEvents = this._parameters.bind;

                for (var a in oldEvents) if (oldEvents.hasOwnProperty(a)) 

                        // TODO: Remove jQuery dependency

                        jQuery(this._eventObj).unbind(a,oldEvents[a]);

            }



            this._parameters.bind = events;

			for (var a in events) if (events.hasOwnProperty(a)) 

				// TODO: Remove jQuery dependency

					jQuery(this._eventObj).bind(a,events[a]);

		}

	},



	_Loader:(function()

	{

		if (IE)

		return function(parameters)

		{

			var width=this._img.width;

			var height=this._img.height;

			this._img.parentNode.removeChild(this._img);

							

			this._vimage = this.createVMLNode('image');

			this._vimage.src=this._img.src;

			this._vimage.style.height=height+"px";

			this._vimage.style.width=width+"px";

			this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!

			this._vimage.style.top = "0px";

			this._vimage.style.left = "0px";



			/* Group minifying a small 1px precision problem when rotating object */

			this._container =  this.createVMLNode('group');

			this._container.style.width=width;

			this._container.style.height=height;

			this._container.style.position="absolute";

			this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE

			this._container.appendChild(this._vimage);

			

			this._rootObj.appendChild(this._container);

			this._rootObj.style.position="relative"; // FIXES IE PROBLEM

			this._rootObj.style.width=width+"px";

			this._rootObj.style.height=height+"px";

			this._rootObj.setAttribute('id',this._img.getAttribute('id'));

			this._rootObj.className=this._img.className;			

		    this._eventObj = this._rootObj;	

		    this._handleRotation(parameters);	

		}

		else

		return function (parameters)

		{

			this._rootObj.setAttribute('id',this._img.getAttribute('id'));

			this._rootObj.className=this._img.className;

			

			this._width=this._img.width;

			this._height=this._img.height;

			this._widthHalf=this._width/2; // used for optimisation

			this._heightHalf=this._height/2;// used for optimisation

			

			var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));



			this._widthAdd = _widthMax - this._width;

			this._heightAdd = _widthMax - this._height;	// widthMax because maxWidth=maxHeight

			this._widthAddHalf=this._widthAdd/2; // used for optimisation

			this._heightAddHalf=this._heightAdd/2;// used for optimisation

			

			this._img.parentNode.removeChild(this._img);	

			

			this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;

			this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;

			

			this._canvas=document.createElement('canvas');

			this._canvas.setAttribute('width',this._width);

			this._canvas.style.position="relative";

			this._canvas.style.left = -this._widthAddHalf + "px";

			this._canvas.style.top = -this._heightAddHalf + "px";

			this._canvas.Wilq32 = this._rootObj.Wilq32;

			

			this._rootObj.appendChild(this._canvas);

			this._rootObj.style.width=this._width+"px";

			this._rootObj.style.height=this._height+"px";

            this._eventObj = this._canvas;

			

			this._cnv=this._canvas.getContext('2d');

            this._handleRotation(parameters);

		}

	})(),



	_animateStart:function()

	{	

		if (this._timer) {

			clearTimeout(this._timer);

		}

		this._animateStartTime = +new Date;

		this._animateStartAngle = this._angle;

		this._animate();

	},

_animate:function()

     {

         var actualTime = +new Date;

         var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;



         // TODO: Bug for animatedGif for static rotation ? (to test)

         if (checkEnd && !this._parameters.animatedGif) 

         {

             clearTimeout(this._timer);

         }

         else 

         {

             if (this._canvas||this._vimage||this._img) {

                 var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);

                 this._rotate((~~(angle*10))/10);

             }

             var self = this;

             this._timer = setTimeout(function()

                     {

                     self._animate.call(self);

                     }, 10);

         }



         // To fix Bug that prevents using recursive function in callback I moved this function to back

         if (this._parameters.callback && checkEnd){

             this._angle = this._parameters.animateTo;

             this._rotate(this._angle);

             this._parameters.callback.call(this._rootObj);

         }

     },



	_rotate : (function()

	{

		var rad = Math.PI/180;

		if (IE)

		return function(angle)

		{

            this._angle = angle;

			this._container.style.rotation=(angle%360)+"deg";

		}

		else if (supportedCSS)

		return function(angle){

            this._angle = angle;

			this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";

		}

		else 

		return function(angle)

		{

            this._angle = angle;

			angle=(angle%360)* rad;

			// clear canvas	

			this._canvas.width = this._width+this._widthAdd;

			this._canvas.height = this._height+this._heightAdd;

						

			// REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..

			this._cnv.translate(this._widthAddHalf,this._heightAddHalf);	// at least center image on screen

			this._cnv.translate(this._widthHalf,this._heightHalf);			// we move image back to its orginal 

			this._cnv.rotate(angle);										// rotate image

			this._cnv.translate(-this._widthHalf,-this._heightHalf);		// move image to its center, so we can rotate around its center

			this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)

			this._cnv.drawImage(this._img, 0, 0);							// First - we draw image

		}



	})()

}



if (IE)

{

Wilq32.PhotoEffect.prototype.createVMLNode=(function(){

document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");

		try {

			!document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");

			return function (tagName) {

				return document.createElement('<rvml:' + tagName + ' class="rvml">');

			};

		} catch (e) {

			return function (tagName) {

				return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');

			};

		}		

})();

}



})(jQuery);


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